

Faraway Proximity
Studio CloudScape · 2023 · Puzzle, Singleplayer, Third Person, Exploration, Abstract
PC
3 user reviews100% · 3
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About Faraway Proximity
Faraway Proximity is a third-person puzzle game about recovering lost books. In this side of the universe, books go missing all the time and the owners are (usually) forbidden to retrieve them. You are a famous book-seeker that has been contacted to recover another set of misplaced books. While traveling through different versions of a reality built by your gracious hosts, learn about the places you visit, the abstract beings you encounter and what the books really mean.

Features



Features
- Travel to the artificial realms where most of the books have been trapped. Solve various types of puzzles that will challenge your reasoning, memory and perception.

- Unlock several abilities that will aid you in your mission. These abilities will allow to do simple things like interacting with certain abstract objects, or using copies of the books you have collected to solve more complex challenges.

- Although you are advised not to do it, read carefully each book you collect. Every story will reveal even more puzzles to solve. If you decide to read, perhaps you will learn something more about where you are...

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I received this game for free from the developer. Thank you, Sound CloudScape! --- Tried the game for the first time. To be honest, it scares me a bit since I'm afraid of heights. However, it is an interesting concept. One would think of robotic avatars and the Akashic Records. The surreal environment could also reflect the chaotic and blant human society. The TV screen being white, empty, is a symbol in its own right! Since I'm new to recording and stuff, my first video hasn't come up well, nor did my second. All I can do for now is to find the 20 books and write a full review of the game. Also, the title gives the vibe of contradiction right from the start. How can Proximity be Faraway and how can Faraway be Proximity? Well, we'll have to find out!6 found this helpful
This seems like a solid enough puzzle adventure. Interesting concept, atmospheric music and sound effects. I appreciated the lore (there's more than in most other games of this kind that I've played) and the humour. I just didn't get far with the puzzles - they're either not very compatible with how my brain works or I just don't have enough patience right now. After giving up I found out that the devs published a guide on here, but I also got a bit tired of the slow walking pace and all the loading screens. From what I've seen though, I'd recommend this game for someone looking for a slow-paced puzzler that challenges your brain in a weird and original context. * * * If you like chill and story-driven games, check out my curator [url=https://store.steampowered.com/curator/35872486]Peaceful Adventures and Stories[/url]. You're also welcome to join the [url=https://steamcommunity.com/groups/chilladventures]group[/url].5 found this helpful
An enjoyable, not-too-difficult puzzle game with a little bit of exploration and some interesting puzzles. I enjoyed that there were two somewhat-independent main layers of puzzling in the game. Getting started with the game was a bit slow as it does not provide much explanation as to general rules and interface mechanisms but you are told of your overall goal of collecting all the books. However, pretty soon you get the general idea regarding structure of the game: specifically how it is organized as 4 main hubs, and that you need to use the menu system to travel between them, and also how the books within each hub may relate to each other. I actually liked being able to figure all that stuff out for myself, but others may find it a little rough. Also, when you "speak" to an entity in the game, they might as well be billboards as they just repeat everything each time with no memory that they already spoke to you and no way to quickly get out of the "conversation". This is a fairly short game - it took me 5.7 hours total to solve all the puzzles without consulting the developer-provided guide - except for the very last hidden achievement which was trivial to "solve" but required…2 found this helpful
Faraway Proximity, developed and published by Studio CloudScape, is a puzzle-driven exploration game that places its emphasis on abstraction, contemplation, and the act of interpretation rather than conventional progression or mechanical intensity. It introduces players to the role of a “book-seeker,” someone tasked with recovering scattered texts across fragmented, almost dreamlike environments. This premise serves as both a narrative anchor and a gameplay structure, with each discovered book acting as a piece of a larger conceptual puzzle. The game’s design suggests that understanding the world is just as important as navigating it, creating an experience that feels more reflective than goal-oriented. From the beginning, the pacing establishes itself as slow and deliberate. Movement is unhurried, encouraging players to take in their surroundings and approach each area with patience. The environments themselves are intentionally abstract, often feeling less like physical spaces and more like constructed ideas. Each location presents its own visual identity and internal logic, but rather than overwhelming the player with detail, the game keeps its design restrained. This minimalis…1 found this helpful
Nice short puzzle game. The puzzles are different and follow a theme in each area. You have to pay attention to the books too, but there is no extensive reading. The beginning can bit a bit confusing since there is no hand holding, but on the other hand you don't have to slog through tutorials and figuring out how things work is a big part of the game.1 found this helpful
An interesting little puzzler. Unlike most puzzle games I've played, there's not really a central set of puzzle mechanics that slowly build in difficulty - instead, the levels are more like individual mystery boxes, where figuring out each level's unique mechanics is a greater challenge than solving the problem itself. It's an enjoyable approach, and, with a [i]couple[/i] of exceptions [spoiler](what the hell do you mean "invisible" is a dark word but "cover" isn't?!)[/spoiler] the difficulty was just right for me to get neither bored nor frustrated. Despite being about books, the narrative is fairly low key and reading is kept to a relative minimum. There are books to collect and read, but they're more often puzzle clues (or actual puzzles) than lore or exposition, so don't expect to be overwhelmed by text. Or whelmed, even. There's really not much reading. I did enjoy the narrative, but it's quite pithy and hard to talk about without spoiling anything, so I'll leave it at that.1 found this helpful
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