

Mega Man 11
CAPCOM CO., LTD. · October 2, 2018 · Action, Platformer, Side Scroller, Classic, Difficult
Buy the Mega Man 11 key for Steam from Eneba at $5.87 — the cheapest of 22 stores we compare.
Where to buy Mega Man 11 — official stores
Cheapest Mega Man 11 keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Mega Man 11 price by region
Mega Man 11 costs £4.52 in the United Kingdom, €5.26 in Europe (EUR), $5.87 in the United States, $5.87 in Georgia (USD), CA$8.94 in Canada, A$13.03 in Australia, NZ$16.54 in New Zealand, zł23.83 in Poland and R$33.73 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.52 −71% | £7.24 | £4.52 | 19 | |
| €5.26 −71% | €8.69 | €5.26 | 21 | |
| $5.87 −71% | $8.69 | $5.87 | 22 | |
| $5.87 −69% | $9.15 | $5.87 | 20 | |
| CA$8.94 −71% | CA$13.05 | CA$8.94 | 19 | |
| A$13.03 −71% | A$13.03 | — | 16 | |
| NZ$16.54 −69% | NZ$16.54 | — | 14 | |
| zł23.83 −69% | zł36.52 | zł23.83 | 18 | |
| R$33.73 −69% | R$42.56 | R$33.73 | 12 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Mega Man 11
Blast through challenging 2D levels as Mega Man, defeating Robot Masters to steal their weapons and gain new powers with the innovative Double Gear boost system. This refreshed entry combines classic platforming with stunning hand-drawn environments and detailed 3D character models, featuring multiple difficulty modes perfect for newcomers and veterans alike.
To save the day, the Blue Bomber must battle Robot Masters and take their powerful weapons for himself, which now changes the hero’s appearance with new levels of detail. The innovative new Double Gear system lets you boost Mega Man's speed and power for a new twist on the satisfying gameplay the series is known for.
A variety of difficulty modes makes this the perfect opportunity to experience Mega Man for the first time!
Mega Man 11 also features a variety of extra modes including time trials, missions, global leaderboards, a gallery of concept art, and more!
Mega Man 11 — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Mega Man 11 receives mixed reviews from players, with praise for its polished presentation, responsive controls, and the strategic Double Gear system, but significant criticism regarding bloated level design that stretches gimmicks too long and loses the pacing that made classic Mega Man games work. Opinion is divided on whether the game is worth playing, with some finding it acceptable despite flaws while others consider it a disappointing entry in the series that strays too far from what fans enjoyed about the originals.
Fun game. Some platforming is annoying, but it is OK overall.
This is easily the worst Mega Man game. Not fun at all!
I don't think Mega Man 11 is a bad game, necessarily. But I definitely don't recommend it. Much of the game feels like it misses the things that made those Classic series games, well, classics. The level design is the big sticking point for me: basically every Robot Master stage in the game is just WAY too freaking long. At the point where it feels as though the stage should be winding down in one of the older games, these levels just keep going. And going. And freaking GOING, what the hell. One of the issues here is that these stages stretch their gimmicks far beyond the point of fun. It's not just that the levels ARE long, they also FEEL long, which is to say I grow tired of them way before they're over. It also doesn't help that every Robot Master stage has AT LEAST 1 Miniboss, which makes the already lengthy stage even more time-consuming. I believe I know the main reason why these levels are the way that they are: the Double Gear System. Mega Man 11 introduces a system which allows to player to power themselves up or slow down time, and I kind of hate it. Or more specifically, I hate how it affects the design of the overall game. You don't ever have to use the gears, but…
buhh dont even know where to start. im sorry but i hate it.
A polished action platforming experience successfully modernizes a classic formula while preserving the challenge and structure that define the genre. Level design remains creative throughout, with each stage built around distinct mechanics, hazards, and enemy arrangements that encourage learning and adaptation. Movement feels responsive, creating a solid foundation for both platforming sequences and combat encounters. The introduction of the Double Gear system adds meaningful depth without overcomplicating gameplay. Speed and power adjustments create new tactical options during difficult sections and boss battles, rewarding good timing and situational awareness. Weapon variety further expands strategic possibilities, allowing different approaches to overcome obstacles and enemy patterns. Stage progression maintains a satisfying balance between challenge and accessibility. Difficulty comes from thoughtful design rather than frustration, encouraging mastery through repetition and observation. Boss encounters stand out through memorable attack patterns and mechanics that test both reflexes and understanding of available tools. Presentation supports the experience with strong anima…
GET BRICKED!!!!!!!!!!!!!!!!!
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