Menace from the Deep

Menace from the Deep

Flat Lab · November 11, 2024 · Lovecraftian, Roguelike Deckbuilder, Deckbuilding, Roguelike, Card Battler

Buy the Menace from the Deep key for Steam from Gameseal at $1.23 — the cheapest of 7 stores we compare.

PC
Very Positive84% · 2,62262playing now
Best price 93 Lowest tracked
$1.23-93%
lowest tracked $1.22
Gameseal Buy at Gameseal

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Where to buy Menace from the Deep — official stores

Steam
Steam
Standard Edition · Steam
$16.99
Buy

Cheapest Menace from the Deep keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Gameseal
Standard Edition · Steam
$1.23
Buy
Eneba
Standard Edition · Steam
$1.40
Buy
Driffle INC
Standard Edition · Steam
$1.79
Buy
GAMIVO
Standard Edition · Steam
$1.97
Buy
Loaded
Standard Edition · Steam
-89%
$2.19
$19.29
Buy
CJS CD Keys
CJS CD Keys
Standard Edition · Steam
$2.64
Buy

Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.

Menace from the Deep price by region

Menace from the Deep costs £0.90 in the United Kingdom, €1.04 in Europe (EUR), $1.23 in the United States, $1.23 in Georgia (USD), zł5.79 in Poland, R$9.75 in Brazil, CA$21.99 in Canada, A$24.95 in Australia and NZ$24.99 in New Zealand right now.

Cheapest Menace from the Deep offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £0.90 −94% £14.29 £0.90 4
Europe (EUR) €1.04 −94% €16.49 €1.04 7
United Statesyour region $1.23 −93% $16.99 $1.23 7
Georgia (USD) $1.23 −89% — $1.23 6
Poland zł5.79 −93% zł77.99 zł5.79 3
Brazil R$9.75 −81% R$52.49 R$9.75 2
Canada CA$21.99 CA$21.99 — 1
Australia A$24.95 A$24.95 — 1
New Zealand NZ$24.99 NZ$24.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Menace from the Deep

✦ AI summary

Menace from the Deep is a deck-building adventure where you guide one of three heroes through a grim world of dark secrets, tactical card battles, and mysterious locations. Gather allies, construct upgrades, and uncover a tragic conspiracy surrounding the enigmatic Heart of the Sea while assembling powerful card collections and relic combos.

Menace from the Deep is an enthralling Roguelike Deckbuilding card game that unfolds in a dark world, drawing inspiration from Howard Lovecraft and the Cthulhu Mythos. Set against the backdrop of 1920s USA, the narrative revolves around a clandestine occult society.

Menace from the Deep — game info

Platforms
Windows
Steam Deck
Unsupported
Player modes
Single-player
PC Game Pass
Not included

DLC & expansions

🎁 Complete the collection

Base game + 2 of 2 DLC at today's best prices.

$4.36
to own everything

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Menace from the Deep is a Lovecraftian deck-builder that borrows heavily from Slay the Spire, with players appreciating its thematic elements and card synergies but finding it significantly less polished and engaging than its inspiration. Common complaints include confusing mechanics with too many overlapping systems and symbols, poor pacing, weak voice acting, uninspired writing, static visuals, and an overall lack of challenge that discourages build diversity and replayability.

Not recommended Sep 16, 2026
There really isn't a reason to play this game in this golden age of rogue-likes and deck builders. The game is technically fine, but it is just so insanely (pun intended) boring. The game pace is slow and just wholly uninteresting. Too much small text, too many different effects, too hard to parse what is happening at a glance. There is no atmosphere. There are just some monsters but that doesn't make a game lovecraftian. The art is fine but since there are almost no animations, the game looks like a flash game from the past. The music is just bad and repetitive, and takes you right out of the creepy mood the art tries to convey. Writing and voice acting is just uninspiring. There are just dozens of better similar games than this one, and most of them are even cheaper than this.
3 found this helpful
Not recommended Sep 25, 2026
I admire the work put into it, but it just doesn't work for me. The mechanics are confusing from the start -- way too many cards and interactions before you even hit the ground; the voice acting is weak; the script seems to be translated into English, with words like "Gosh!" being the expletive of a chosen character (which of course native English speakers will find amusing at best); and there's WAY too much story / cutscenes for a deckbuilder, IMO. Some nice effort, just poorly executed and...janky is the word I would use overall.
1 found this helpful
Recommended Sep 28, 2026
A Lovecraftian Slay The Spire. It's not nearly as good as STS and a bit easier, but it holds it's own pretty well.
Recommended Sep 23, 2026
Its got lot less meat on the bone compared to games like Slay the Spire but its a fun ride.
Recommended Sep 15, 2026
Had a great time playing the game, the detective tommy gun build never got boring! The game is easier than Slay the Spire, but it doesn't mean it's not as fun, especially with the lovecraftian lore and the mechanics built around it. Solid 60 hours of gameplay for me! BUT, It really is a shame the game doesn't really challenge us much! I ended up not exploring many builds, partly because the tommy/rage build is the most fun, partly because other builds didn't really feel strong and worth learning. Add that to the fact that the challenge modifiers are in custom mode, the game doesn't really scale it's challenge and you simply have no reason to continue playing.
Recommended Sep 14, 2026
Pros: Theming, combos of attacks/defends, relic combo sets, some meta progression with materials for creating buildings, many cards can upgrade at end of battle and cards earn XP based on how often you use them which is cool Cons: Forced to take a card for most battles, most card upgrades are disinteresting. Too many symbols/statuses & systems combined with weak base decks make it difficult to progress && it is difficult to estimate how much damage you're going to do or take so threat calculus is difficult Several times I won or lost fights when expecting the opposite result but could not tell you why it happened. The theme is good and there's a lot to enjoy here for someone who can parse the systems at-play but there is just too much going on here for me

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