

Moonscars
Black Mermaid · September 27, 2022 · Action, Metroidvania, Souls-like, Pixel Graphics, 2D
Buy the Moonscars key for Steam from Eneba at $5.97 — the cheapest of 12 stores we compare.
Where to buy Moonscars — official stores
Cheapest Moonscars keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Moonscars price by region
Moonscars costs £5.04 in the United Kingdom, €5.40 in Europe (EUR), $5.97 in the United States, $5.97 in Georgia (USD), CA$11.87 in Canada, A$13.17 in Australia, NZ$31.90 in New Zealand, zł32.40 in Poland and R$52.80 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £5.04 −56% | £7.03 | £5.04 | 9 | |
| €5.40 −56% | €8.79 | €5.40 | 10 | |
| $5.97 −56% | $8.79 | $5.97 | 12 | |
| $5.97 −70% | $19.99 | $5.97 | 11 | |
| CA$11.87 −56% | CA$11.87 | — | 5 | |
| A$13.17 −56% | A$13.17 | — | 5 | |
| NZ$31.90 | NZ$31.90 | — | 4 | |
| zł32.40 −55% | zł71.99 | zł32.40 | 6 | |
| R$52.80 −12% | R$59.99 | R$52.80 | 5 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Moonscars
Moonscars is a challenging 2D action game where you play as Grey Irma, a clayborne warrior battling through a nonlinear painterly world to uncover the mystery of her existence and find the Sculptor. Master sword combat, special weapons, and witchery while uncovering a dark fantasy tale woven with themes of betrayal and existential purpose, where each death teaches you how to overcome the relentless challenges ahead.

Under grim moonlight, the fierce clayborne warrior Grey Irma battles, driven by a lonesome purpose: Find the Sculptor, and unravel the mystery of her existence.Push the limits of your combat skills, and master new abilities to progress through an unforgiving nonlinear 2D world. Face off against the relentless darkness that seeks to destroy you. In Moonscars, every death is a lesson learnt—and as you overcome each challenge, new truths will be revealed.

Before you rise, you first must fall. Mold yourself into a master warrior through a cycle of trial and triumph.
Explore the shadows and secrets concealed in the moonlight of a painterly nonlinear 2D realm marred by desperation and despair.
Sharpen your skills and reflexes in challenging, action-packed combat. Slash and parry with your sword, wield unique special weapons, and command powerful Witchery.
Unearth a strange, dark fantasy tale filled with twists and intricate worldbuilding. Seek the truth of your creation and be rewarded.
Bear witness to tales and memories of betrayal, suffering, and revenge as Grey Irma and her fellow beings of flesh and clay seek truth and purpose.Moonscars — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Moonscars is a short but atmospheric soulslike metroidvania that excels in its bleak mood, compelling story, and stylish weapon animations, though players are divided on its mechanics and challenge. Common praise centers on the gorgeous art direction and overall atmosphere, while complaints focus on the unintuitive parry timing system, limited enemy variety, sparse boss encounters, and a confusing progression system where upgrading spells actually makes combat worse.
An age-old question is whether we have free will. And if we do, to what extent? Are our actions our own? Is the eye reading this conscious of its actions? And what about the hand that jotted it? Do things just happen, or is it Mea culpa? Really great, if short, Soulslike Metroidvania. Where hope is snuffed out but never completely gone, and it's as confusing and bleak as expected from this marriage of genres. The game is simple and straightforward compared to other bigger-budget MVs, but where it truly shines is in its atmosphere, NPCs, and story, a complete whole of a tale that is touching at times. Grey, or Red, as those are the only two colors in this world here below the Moon: Grey for our servants, those of mud and water, and Red for us. For while it is true that all bleed, only we humans bleed true. And herein lies everyone's ultimate struggle: the human and his creations, and the horrors between.6 found this helpful
Probably the best soulslike metroidvania i’ve ever played The moody graphics and atmosphere are also among my favorites
Main thing: Gorgeous, atmospheric game with a parrying system where it takes you about 1.31 seconds to parry and you have to make sure that the enemy's attack hits right then. In other words, if you parry exactly on time or just before the attack, it won't work. You need to know exactly how quick the particular enemy's attack is going to be and then do your sluggish wind up parrying based on that. The game would have been soooo cool if it didn't have this very annoying feature. Loving the graphics, the bleak, mysterious dialogue. Skill system is ok, but not very interesting and the magic not something you have much resources to use. The extra weapons and their animations are absolutely sick though. Sooo cool. I don't think I'd mind dying as much all the time if I at least got to keep my resources. I had an item that let me do that but that also got destroyed upon death. T.T Recommend buying it for less than 10 Euroes if you want to throw away a few hours at something cool. Or if you enjoy dying and losing your resources every time you do.
I found the game a bit too easy and was expecting more of a challenge. The mobs during Blood Moon were much better in this regard they added difficulty and made the game more fun, so I ended up playing in the blood moon most of the time. The boss fights were fun, but there were too few bosses overall. The enemy variety could also be better. You fight the same mobs quite often, and seeing a red version of the same enemy as a stronger variant didn’t feel very interesting. I would have preferred more completely different enemies. I really liked the Doppelganger mechanic, but it only happens at specific mirrors. I think it would have been much better if it were a bigger part of the game. Fighting different, stronger versions of yourself would be really fun. It would also be more interesting if the Doppelgangers could find you and try to corner you instead of you always having to go after them. Overall, the game was a bit short, and I would have liked more content.
fun
Mixed feelings on the game. While the game design is fine, the lack of any form of upgrades and the way skill updating works is complete missunderstanding. Instead of getting stronger you get weaker as spells cost more and more mana, to the point combat almost stops functioning as enemies become immune to normal attacks and require spells, meanwhile you cant cast even one spell. Its easy to realise not upgrading anything is the way to go, but then ... half of the game systems become pointless. It has other things i despise in from software game, meaning npcs dissapear as game goes on, forgot to buy something but triggered an invisible checkpoint? Good luck, your store NPC is gone for ever. It also has invisible quest trigger failure states, while they only reward pointless items its still annoying.
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